Its four tentacles are 10 feet long when active and flow gracefully in the air as if through water. This flail feels and is wielded more like a quarterstaff as it essentially looks like a decorated staff with a luminous blue jellyfish mounted on one end. Like the above picture, but y’know, on a stick. Staff, Very Rare, Requires attunement by a druid The grass remains in this state for 1 hour. A creature that falls prone or falls from a height onto the grass automatically takes 2d8 damage without a saving throw. The area is treated as difficult terrain and deals 2d8 damage to creatures passing through it or beginning their turn in it, or half as much if they succeed at a DEX saving throw (DC 14). Each blade of grass becomes rigid and as hard as steel, becoming a literal blade of grass. Any grass in that area stiffens and lengthens to about 2 ft. When you do, a breeze buffets the ground in a 40 ft. Once per day, you can ring this haunting chime by banging it against any hard object as an action. Chime of the PlainsĪ hollow bamboo chime. If a restrained creature ends another turn in the lava they become submerged and take 18d10 fire damage each round and cannot be saved except by magical means. A creature can escape using their upper body strength or help from an external source if they make a STR saving throw DC 20. The area becomes difficult terrain and any creature that ends their turn within the area starts to sink and becomes restrained. Creatures that fail their save take 10d10 fire damage at the start of their next turn. Creatures in the area must make a DC 18 DEX saving throw to jump out of the way. When thrown using an action, it turns a 10 ft. Wondrous Item, Very Rare, Requires attunement by a druidĪ Red Dragon bone carved with runes written in druidic. Creatures that attack the wall unarmed or creatures that come in physical contact with the walls take 4d6 piercing damage. section of the wall with a slashing weapon or with fire or cold damage.
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Creatures that wish to pass through any of the thorny barriers must deal 35 damage to a 5-ft. Creatures that succeed at their saving throw take half as much damage. Creatures in the area of the vines must make a DC 15 DEX saving throw or take 8d6 piercing damage. thick, and 90 degrees from another arm (you can choose whether to make the arms of the X on the diagonals or straights of the grid).
#Wild shape magic items pathfinder series#
When thrown using an action, it creates an x-shaped series of walls made of thorny vines which sprout from the place where it landed.
![wild shape magic items pathfinder wild shape magic items pathfinder](https://i.pinimg.com/236x/1e/2d/15/1e2d15eadaec414da89a9d9ee84f5792--dragons-concept-art.jpg)
Wondrous Item, Rare, Requires attunement by a druidĪ Girallon bone carved with runes written in druidic.
![wild shape magic items pathfinder wild shape magic items pathfinder](https://i.pinimg.com/736x/3a/a5/c3/3aa5c3459a493373562d48ce11545a02.jpg)
A creature that fails a DC 20 STR save in this way is completely submerged, cannot escape (except with help from an external source or magic) and starts to suffocate. Sinking creatures are restrained and must make a DC 14 STR saving throw at the start of each round or sink deeper, increasing the DC by 2 each round. The area becomes difficult terrain and creatures who start their turn in the area must make a DC 13 DEX saving throw or start to sink. radius of dirt or sand into quicksand where it lands. When thrown using an action, it turns a 15 ft.
![wild shape magic items pathfinder wild shape magic items pathfinder](https://vignette.wikia.nocookie.net/forgottenrealms/images/7/7c/Boars_-_Jim_Nelson.jpg)
Wondrous Item, Uncommon, Requires attunement by a druidĪ Giant Snake bone carved with runes written in druidic.